This is a turn-based strategy prototype where every wizard's turn is played at the same time! It allows for dynamic gameplay even in a turn-based setup. Fight with many elements and be careful on the ground effects that can combine to create even more over-the-top effects!

A game jam prototype for the Pirate Jam 15 with the theme "Shadows and Alchemy".

Game Design Document

There's a fullscreen button on the bottom right of the game.

StatusPrototype
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(5 total ratings)
AuthorQuentin Delvallet
GenreStrategy
Made withGodot
Tagselements, Isometric, pirate-jam, Pixel Art, Turn-based, Turn-Based Combat, Turn-based Strategy, Wizards
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Download

Download NowName your own price

Click download now to get access to the following files:

Game Design Document
External

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

Nice little game, I like that shadow hides your view, and lighting and wind affect the terrain, really smart!

I won at round 14, the only thing I have to say is that maybe the healer range is too strong, you can just launch your healing from too far without him talking damage at all.

(+1)

I died once before I understood the mechanics, but I beat the normal level!!


Love my cheese wizards. Fun game!

(+2)

I definitely feel the game's view obstruction can be a bit too much in places, but really fun!

(+4)

Such a cute game! Big fan of the cheese. I think this would be a fun game to pass the time with if you decide to flesh it out after the jam Some additions could include more wizards, spell upgrades, different movement patterns for wizards/enemies and more. This prototype is a fun concept that is well executed, especially with the time limit in mind. 

The only other constructive feedback I can provide right now is that killing the enemies took a long time (for me at least). Maybe this is intentional and/or I'm not in the target audience for games like these, but it is something to consider. :) 

Great work!

(+2)

The Wizard Council Gameplay

https://youtu.be/GcU6wPwuS3I

(+1)

Nice game, NICE CHEESE, wizard has cool beard. looks like 10/10. Seriously though, only thing is aoe skills are obstructing visibility too much. Besides that its a cool funny game. Cheese!

(+2)

It's vry nice game, with nice music in the background and some cool mechanics. However I feel like the skillshots have to big area of effect. Especiialy the darkness thing. I couldnt see a thing

(+1)

Excellent concept! My only critique is its very hard to predict how effective a spell is going to be and what is actually going on. A mechanic that shows damage/healing in advance of taking an action would be super helpful in strategizing. Also maybe an undo & skip turn option would be nice too. Lovely UI & art with a fun concept. Good job!

I will definitely improve on damage visibility and a other quality of life things. Not sure about the undo, will think about it! Thanks for playing and I appreciate the feedback :)

(+2)

Fromage. Hon hon.

(+1)

cheese

(+1)

nice game

(+1)

Great game!

(+1)

 cool game,cool cheese wizard,cool face,cool cool

(+1)

Fun!

(+1)

That's quite some funny idea - i like it! :)

(1 edit) (+2)

Very fun! Managed to get them on turn 24! But it was a brutal battle. The crowning feature is 100% the Cheese Wizard. One feature that I'd like to see would be health bars on the wizards portraits so that it's a little easier to track when it's shadow chaos :D