Untraditional bullet hell, horse around and avoid saws.

Made for Bullet Hell Jam 6.

Move with WASD (or equivalent) or Arrow Keys. You can also jump with Space. R key is quick restart when dead.

Post your best survival time!

Published 2 days ago
StatusReleased
PlatformsHTML5
Release date 2 days ago
AuthorQuentin Delvallet
GenrePlatformer, Survival
Made withGodot
Tags2D, Arcade, avoiding, Bullet Hell, hard, Horses, Indie, intense, saw
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Comments

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My partner and I (who are both extremely competitive) fought back and forth for the title for over an hour, very very addicting, and extremely well made, best score: 1:23

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Very fun / addicting!

here are some changes i would like to see:

- Sawblade alerts could be white and bigger, right now they can blend in with the red blood 

- Don't restart music every death, it takes me out of the zone

- Sound effects for saws being shot/spawned, platform drop, platform reconnected, landing sound, saw whizzing by sound that you could hear on close calls , get some horse sounds in here somewhere! - basically the soundscape is just pretty boring atm

I would love to see this game expanded, maybe level based with variations of saws and platforms and horse skins.

btw great work on the store page

This is all good feedback, I agree with most. The music stopping is on purpose ("ops, you're dead, epicness is gone") but I guess I can make it start again where it was. Horse has some clip-clop sounds but the music is too loud, I'll add separated music/sfx sliders and more SFX is general.


I'm planning on expanding the game yeah, more level layouts with their own patterns, unlockables, integrated leaderboards and some other things

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Awesome, looking forward to seeing how the game comes along. 

your motivation for the music stopping definitely makes sense. besides being generally motivating and pleasant, its an intuitive way to feel how far you've gotten through a level through hearing new sections you haven't heard, more intense instrumentation etc.

i think the reason i felt like it made more sense for your game in its current state to keep looping the music was because the difficulty curve seems to always start pretty high, like the early patterns are just as difficult as the later ones and you always have to worry about the falling platforms. so this had me dying a lot early on as i was grasping the controls and rhythm of platforms so constantly hearing the music restart again was discouraging.

so it really depends on the level structure / restarting frequency

I agree, it definitely make sens, I'll keep all this thoughts in mind as I expand the game

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Rooting for you!

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Amazing Concept, made me realize i suck at games

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Pure genius. The true pinnacle of gaming.

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7 seconds (actually proud)

i will paint this place red